
#include <BLine>

#include "member_BBillboard.h"

using namespace BWE;

member_BBillboard::member_BBillboard(BBillboard* billboard)
{
	boss = billboard;
	facing = BBillboard::Facing_Free;
}
member_BBillboard::~member_BBillboard()
{

}

void member_BBillboard::slotFontDirty()
{
	boss->flush();
}
